void OnEnable()
        {
            var visual = GetComponent <EntityVisual>();

            if (visual != null && visual.entity != null)
            {
                faceLandmarksAction = visual.entity.GetComponent <FaceLandmarksAction>();

                if (m_FaceBaseInteractionTarget != null)
                {
                    m_FaceBaseInteractionTarget.AddComponent <RedirectSelection>().target = visual.entity.gameObject;
                }
            }
        }
Exemplo n.º 2
0
 public override void OnEnable()
 {
     m_FaceLandmarksAction = (FaceLandmarksAction)target;
     base.OnEnable();
 }