void OnEnable() { var visual = GetComponent <EntityVisual>(); if (visual != null && visual.entity != null) { faceLandmarksAction = visual.entity.GetComponent <FaceLandmarksAction>(); if (m_FaceBaseInteractionTarget != null) { m_FaceBaseInteractionTarget.AddComponent <RedirectSelection>().target = visual.entity.gameObject; } } }
public override void OnEnable() { m_FaceLandmarksAction = (FaceLandmarksAction)target; base.OnEnable(); }