Exemplo n.º 1
0
        /// <summary>
        /// Creates a revolute joint.
        /// </summary>
        /// <param name="bodyA"></param>
        /// <param name="bodyB"></param>
        /// <param name="localAnchorB">The anchor of bodyB in local coordinates</param>
        /// <returns></returns>
        public static FSRevoluteJoint CreateRevoluteJoint(FSBody bodyA, FSBody bodyB, FVector2 localAnchorB)
        {
            FVector2        localanchorA = bodyA.GetLocalPoint(bodyB.GetWorldPoint(localAnchorB));
            FSRevoluteJoint joint        = new FSRevoluteJoint(bodyA, bodyB, localanchorA, localAnchorB);

            return(joint);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a prsimatic joint
        /// </summary>
        /// <param name="bodyA"></param>
        /// <param name="bodyB"></param>
        /// <param name="localanchorB"></param>
        /// <param name="axis"></param>
        /// <returns></returns>
        public static FSPrismaticJoint CreatePrismaticJoint(FSBody bodyA, FSBody bodyB, FVector2 localanchorB, FVector2 axis)
        {
            FVector2         localanchorA = bodyA.GetLocalPoint(bodyB.GetWorldPoint(localanchorB));
            FSPrismaticJoint joint        = new FSPrismaticJoint(bodyA, bodyB, localanchorA, localanchorB, axis);

            return(joint);
        }