void Start() { //SE ASIGNA ROTACION A UN OBJETO transform.eulerAngles = new Vector3(30, 0, 0); //SE RELACIONA LA CLASE FPSMove CON FPSaim _rotations = FindObjectOfType <FPSMove>(); }
//private FPSShooting fpsShooting; // Use this for initialization private void Start() { fpsMove = GetComponent <FPSMove>(); //fpsShooting = GetComponent<FPSShooting>(); }