Exemplo n.º 1
0
 /// <summary>Initializes a new FlightGroup</summary>
 /// <remarks>All Orders set Throttle to <b>100%</b>, all Goals set to <b>FALSE</b>, SP1 <b>Enabled</b></remarks>
 public FlightGroup()
 {
     _stringLength = 0xC;
     for (int i = 0; i < _orders.Length; i++) _orders[i] = new Order();
     for (int i = 0; i < _arrDepTriggers.Length; i++) _arrDepTriggers[i] = new Mission.Trigger();
     Goals = new FGGoals();
     for (int i = 0; i < _waypoints.Length; i++) _waypoints[i] = new Waypoint();
     _waypoints[(int)WaypointIndex.Start1].Enabled = true;
 }
Exemplo n.º 2
0
 /// <summary>Initializes a new FlightGroup</summary>
 /// <remarks>All Orders set Throttle to <b>100%</b>, all Goals set to <b>FALSE</b>, SP1 <b>Enabled</b></remarks>
 public FlightGroup()
 {
     _stringLength = 0xC;
     for (int i = 0; i < _orders.Length; i++)
     {
         _orders[i] = new Order();
     }
     for (int i = 0; i < _arrDepTriggers.Length; i++)
     {
         _arrDepTriggers[i] = new Mission.Trigger();
     }
     Goals = new FGGoals();
     for (int i = 0; i < _waypoints.Length; i++)
     {
         _waypoints[i] = new Waypoint();
     }
     _waypoints[(int)WaypointIndex.Start1].Enabled = true;
 }