/// <summary>Initializes a new FlightGroup</summary> /// <remarks>All Orders set Throttle to <b>100%</b>, all Goals set to <b>FALSE</b>, SP1 <b>Enabled</b></remarks> public FlightGroup() { _stringLength = 0xC; for (int i = 0; i < _orders.Length; i++) _orders[i] = new Order(); for (int i = 0; i < _arrDepTriggers.Length; i++) _arrDepTriggers[i] = new Mission.Trigger(); Goals = new FGGoals(); for (int i = 0; i < _waypoints.Length; i++) _waypoints[i] = new Waypoint(); _waypoints[(int)WaypointIndex.Start1].Enabled = true; }
/// <summary>Initializes a new FlightGroup</summary> /// <remarks>All Orders set Throttle to <b>100%</b>, all Goals set to <b>FALSE</b>, SP1 <b>Enabled</b></remarks> public FlightGroup() { _stringLength = 0xC; for (int i = 0; i < _orders.Length; i++) { _orders[i] = new Order(); } for (int i = 0; i < _arrDepTriggers.Length; i++) { _arrDepTriggers[i] = new Mission.Trigger(); } Goals = new FGGoals(); for (int i = 0; i < _waypoints.Length; i++) { _waypoints[i] = new Waypoint(); } _waypoints[(int)WaypointIndex.Start1].Enabled = true; }