Exemplo n.º 1
0
 void OnDestroy()
 {
     FFMessage <FFLocalEvents.TimeChangeEvent> .Disconnect(OnTimeChangeEvent);
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     // FFMessage is global which means that it is not sensative
     // to where it is called from
     FFMessage <PlayerDiedEvent> .Connect(OnPlayerDiedEvent);
 }
Exemplo n.º 3
0
 void Awake()
 {
     FFMessage <FFLocalEvents.TimeChangeEvent> .Connect(OnTimeChangeEvent);
 }