Esempio n. 1
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 void OnDestroy()
 {
     FFMessage <FFLocalEvents.TimeChangeEvent> .Disconnect(OnTimeChangeEvent);
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     // FFMessage is global which means that it is not sensative
     // to where it is called from
     FFMessage <PlayerDiedEvent> .Connect(OnPlayerDiedEvent);
 }
Esempio n. 3
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 void Awake()
 {
     FFMessage <FFLocalEvents.TimeChangeEvent> .Connect(OnTimeChangeEvent);
 }