Exemplo n.º 1
0
 public static int set_playAutomatically_wrap(long L)
 {
     try
     {
         long      nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Animation ret      = get_obj(nThisPtr);
         bool      arg0     = FCLibHelper.fc_get_bool(L, 0);
         ret.playAutomatically = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 2
0
 public static int DestroyImmediate_wrap(long L)
 {
     try
     {
         long        VM   = FCLibHelper.fc_get_vm_ptr(L);
         UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         bool        arg1 = FCLibHelper.fc_get_bool(L, 1);
         UnityObject.DestroyImmediate(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 3
0
 public static int set_supportRichText_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.UI.Text ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.supportRichText = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 4
0
 public static int set_alignByGeometry_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Text ret      = get_obj(nThisPtr);
         bool arg0     = FCLibHelper.fc_get_bool(L, 0);
         ret.alignByGeometry = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 5
0
 public static int set_receiveShadows_wrap(long L)
 {
     try
     {
         long nThisPtr            = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Renderer ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.receiveShadows = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 6
0
 public static int set_backButtonLeavesApp_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Input ret      = get_obj(nThisPtr);
         bool  arg0     = FCLibHelper.fc_get_bool(L, 0);
         Input.backButtonLeavesApp = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 7
0
 public static int Apply1_wrap(long L)
 {
     try
     {
         long      nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Texture2D obj      = get_obj(nThisPtr);
         bool      arg0     = FCLibHelper.fc_get_bool(L, 0);
         obj.Apply(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 8
0
 public static int set_multiTouchEnabled_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Input ret      = get_obj(nThisPtr);
         bool  arg0     = FCLibHelper.fc_get_bool(L, 0);
         Input.multiTouchEnabled = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 9
0
 public static int set_simulateMouseWithTouches_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Input ret      = get_obj(nThisPtr);
         bool  arg0     = FCLibHelper.fc_get_bool(L, 0);
         Input.simulateMouseWithTouches = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 10
0
 public static int set_compensateSensors_wrap(long L)
 {
     try
     {
         long  nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Input ret      = get_obj(nThisPtr);
         bool  arg0     = FCLibHelper.fc_get_bool(L, 0);
         Input.compensateSensors = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
 public static int set_allowSceneActivation_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.AsyncOperation ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.allowSceneActivation = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 12
0
 public static int set_updateWhenOffscreen_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.updateWhenOffscreen = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 13
0
 public static int set_useGUILayout_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.useGUILayout = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 14
0
 public static int set_enabled_wrap(long L)
 {
     try
     {
         long      nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Behaviour ret      = get_obj(nThisPtr);
         bool      arg0     = FCLibHelper.fc_get_bool(L, 0);
         ret.enabled = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 15
0
 public static int set_isStatic_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.GameObject ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.isStatic = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 16
0
 public static int set_animatePhysics_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.animatePhysics = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 17
0
 public static int Compress_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Texture2D obj = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         obj.Compress(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 18
0
 public static int set_resizeTextForBestFit_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Text ret      = get_obj(nThisPtr);
         bool arg0     = FCLibHelper.fc_get_bool(L, 0);
         ret.resizeTextForBestFit = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 19
0
 public static int SetActive_wrap(long L)
 {
     try
     {
         long       nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         GameObject obj      = get_obj(nThisPtr);
         bool       arg0     = FCLibHelper.fc_get_bool(L, 0);
         obj.SetActive(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 20
0
 public static int set_allowOcclusionWhenDynamic_wrap(long L)
 {
     try
     {
         long     nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Renderer ret      = get_obj(nThisPtr);
         bool     arg0     = FCLibHelper.fc_get_bool(L, 0);
         ret.allowOcclusionWhenDynamic = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 21
0
 public static int set_skinnedMotionVectors_wrap(long L)
 {
     try
     {
         long nThisPtr           = FCLibHelper.fc_get_inport_obj_ptr(L);
         SkinnedMeshRenderer ret = get_obj(nThisPtr);
         bool arg0 = FCLibHelper.fc_get_bool(L, 0);
         ret.skinnedMotionVectors = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 22
0
 public static int GetComponentsInParent1_wrap(long L)
 {
     try
     {
         long        nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         Component   obj      = get_obj(nThisPtr);
         System.Type arg0     = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0));
         bool        arg1     = FCLibHelper.fc_get_bool(L, 1);
         Component[] ret      = obj.GetComponentsInParent(arg0, arg1);
         FCCustomParam.ReturnArray(ret, L);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 23
0
 public static int Apply_wrap(long L)
 {
     try
     {
         long VM                   = FCLibHelper.fc_get_vm_ptr(L);
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Texture2D obj = get_obj(nThisPtr);
         bool arg0                 = FCLibHelper.fc_get_bool(L, 0);
         bool arg1                 = FCLibHelper.fc_get_bool(L, 1);
         obj.Apply(arg0, arg1);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 24
0
 public static int GetComponentsInChildren1_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.GameObject obj  = get_obj(nThisPtr);
         System.Type            arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         bool arg1 = FCLibHelper.fc_get_bool(L, 1);
         UnityEngine.Component[] ret = obj.GetComponentsInChildren(arg0, arg1);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCCustomParam.ReturnArray(ret, ret_ptr);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 25
0
 public static int Instantiate4_wrap(long L)
 {
     try
     {
         UnityObject           arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         UnityEngine.Transform arg1 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_wrap_objptr(L, 1));
         bool        arg2           = FCLibHelper.fc_get_bool(L, 2);
         UnityObject ret            = UnityObject.Instantiate(arg0, arg1, arg2);
         long        ret_ptr        = FCLibHelper.fc_get_return_ptr(L);
         long        v = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 26
0
 public static int GetComponentInChildren_wrap(long L)
 {
     try
     {
         long nThisPtr              = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Component obj  = get_obj(nThisPtr);
         System.Type           arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         bool arg1 = FCLibHelper.fc_get_bool(L, 1);
         UnityEngine.Component ret = obj.GetComponentInChildren(arg0, arg1);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         long v       = FCGetObj.PushObj(ret);
         FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 27
0
 public static int ReadPixels_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Texture2D obj = get_obj(nThisPtr);
         Rect arg0 = new Rect();
         FCLibHelper.fc_get_rect(L, 0, ref arg0);
         int  arg1 = FCLibHelper.fc_get_int(L, 1);
         int  arg2 = FCLibHelper.fc_get_int(L, 2);
         bool arg3 = FCLibHelper.fc_get_bool(L, 3);
         obj.ReadPixels(arg0, arg1, arg2, arg3);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 28
0
 public static int  obj_new2(long L)
 {
     try
     {
         int arg0 = FCLibHelper.fc_get_int(L, 0);
         int arg1 = FCLibHelper.fc_get_int(L, 1);
         UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2));
         bool arg3 = FCLibHelper.fc_get_bool(L, 3);
         UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
         long nPtr = FCGetObj.PushNewObj <UnityEngine.Texture2D>(obj);
         long ret  = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_wrap_objptr(ret, nPtr);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 29
0
 public static int AddClip1_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation     obj  = get_obj(nThisPtr);
         UnityEngine.AnimationClip arg0 = FCGetObj.GetObj <UnityEngine.AnimationClip>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         string arg1 = FCLibHelper.fc_get_string_a(L, 1);
         int    arg2 = FCLibHelper.fc_get_int(L, 2);
         int    arg3 = FCLibHelper.fc_get_int(L, 3);
         bool   arg4 = FCLibHelper.fc_get_bool(L, 4);
         obj.AddClip(arg0, arg1, arg2, arg3, arg4);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
Exemplo n.º 30
0
 public static int Resize_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Texture2D obj = get_obj(nThisPtr);
         int arg0 = FCLibHelper.fc_get_int(L, 0);
         int arg1 = FCLibHelper.fc_get_int(L, 1);
         UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2));
         bool arg3    = FCLibHelper.fc_get_bool(L, 3);
         bool ret     = obj.Resize(arg0, arg1, arg2, arg3);
         long ret_ptr = FCLibHelper.fc_get_return_ptr(L);
         FCLibHelper.fc_set_value_bool(ret_ptr, ret);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }