public static int set_playAutomatically_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Animation ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.playAutomatically = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int DestroyImmediate_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); UnityObject.DestroyImmediate(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_supportRichText_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.UI.Text ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.supportRichText = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_alignByGeometry_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Text ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.alignByGeometry = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_receiveShadows_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Renderer ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.receiveShadows = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_backButtonLeavesApp_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); Input.backButtonLeavesApp = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Apply1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Texture2D obj = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); obj.Apply(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_multiTouchEnabled_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); Input.multiTouchEnabled = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_simulateMouseWithTouches_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); Input.simulateMouseWithTouches = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_compensateSensors_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); Input.compensateSensors = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_allowSceneActivation_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.AsyncOperation ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.allowSceneActivation = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_updateWhenOffscreen_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.updateWhenOffscreen = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_useGUILayout_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.useGUILayout = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_enabled_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Behaviour ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.enabled = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_isStatic_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.GameObject ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.isStatic = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_animatePhysics_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.animatePhysics = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Compress_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); obj.Compress(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_resizeTextForBestFit_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Text ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.resizeTextForBestFit = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetActive_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); GameObject obj = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); obj.SetActive(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_allowOcclusionWhenDynamic_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.allowOcclusionWhenDynamic = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_skinnedMotionVectors_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); ret.skinnedMotionVectors = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponentsInParent1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_intptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); Component[] ret = obj.GetComponentsInParent(arg0, arg1); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Apply_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); bool arg0 = FCLibHelper.fc_get_bool(L, 0); bool arg1 = FCLibHelper.fc_get_bool(L, 1); obj.Apply(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponentsInChildren1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.GameObject obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); UnityEngine.Component[] ret = obj.GetComponentsInChildren(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Instantiate4_wrap(long L) { try { UnityObject arg0 = FCGetObj.GetObj <UnityObject>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Transform arg1 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_wrap_objptr(L, 1)); bool arg2 = FCLibHelper.fc_get_bool(L, 2); UnityObject ret = UnityObject.Instantiate(arg0, arg1, arg2); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetComponentInChildren_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); bool arg1 = FCLibHelper.fc_get_bool(L, 1); UnityEngine.Component ret = obj.GetComponentInChildren(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int ReadPixels_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); Rect arg0 = new Rect(); FCLibHelper.fc_get_rect(L, 0, ref arg0); int arg1 = FCLibHelper.fc_get_int(L, 1); int arg2 = FCLibHelper.fc_get_int(L, 2); bool arg3 = FCLibHelper.fc_get_bool(L, 3); obj.ReadPixels(arg0, arg1, arg2, arg3); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new2(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2)); bool arg3 = FCLibHelper.fc_get_bool(L, 3); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); long nPtr = FCGetObj.PushNewObj <UnityEngine.Texture2D>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_wrap_objptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int AddClip1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); UnityEngine.AnimationClip arg0 = FCGetObj.GetObj <UnityEngine.AnimationClip>(FCLibHelper.fc_get_wrap_objptr(L, 0)); string arg1 = FCLibHelper.fc_get_string_a(L, 1); int arg2 = FCLibHelper.fc_get_int(L, 2); int arg3 = FCLibHelper.fc_get_int(L, 3); bool arg4 = FCLibHelper.fc_get_bool(L, 4); obj.AddClip(arg0, arg1, arg2, arg3, arg4); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Resize_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)(FCLibHelper.fc_get_int(L, 2)); bool arg3 = FCLibHelper.fc_get_bool(L, 3); bool ret = obj.Resize(arg0, arg1, arg2, arg3); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }