void Start() { m_Example1Manager = new Example1Manager(); // activate example 1 m_Example1Manager.GoGoGo(); ; }
void Start() { m_Example1Manager = new Example1Manager(); m_Example2Manager = new Example2Manager(); // activate example 1 m_Example1Manager.GoGoGo(); // activate example 2 //m_Example2Manager.GoGoGo(); }
void Start() { //true means it will make random scene //false means we dont make random Scene we use it for general Scene making aa_rootscene.a_run_mode = false; aa_rootscene.b_ROWS = Game_Controller.Instance.ROWS; aa_rootscene.c_COLUMNS = Game_Controller.Instance.COLUMNS; //Set the array of Tiles aa_rootscene.set2DArray(); //m_Example1Manager = new Example1Manager(); m_Example1Manager = this.GetComponent <Example1Manager>(); }
// Use this for initialization void Start() { m_Example1Manager = this.GetComponent <Example1Manager>(); // Debug.Log ("Hai"); }