Example #1
0
    void Start()
    {
        m_Example1Manager = new Example1Manager();


        // activate example 1
        m_Example1Manager.GoGoGo();

        ;
    }
Example #2
0
    void Start()
    {
        m_Example1Manager = new Example1Manager();
        m_Example2Manager = new Example2Manager();

        // activate example 1
        m_Example1Manager.GoGoGo();

        // activate example 2
        //m_Example2Manager.GoGoGo();
    }
Example #3
0
    void Start()
    {
        //true means it will make random scene
        //false means we dont make random Scene we use it for general Scene making
        aa_rootscene.a_run_mode = false;
        aa_rootscene.b_ROWS     = Game_Controller.Instance.ROWS;
        aa_rootscene.c_COLUMNS  = Game_Controller.Instance.COLUMNS;

        //Set the array of Tiles
        aa_rootscene.set2DArray();


        //m_Example1Manager = new Example1Manager();

        m_Example1Manager = this.GetComponent <Example1Manager>();
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     m_Example1Manager = this.GetComponent <Example1Manager>();
     //	Debug.Log ("Hai");
 }