Exemplo n.º 1
0
 public void ApplyColor()
 {
     EquipmentPainting.Colors color = this._color;
     if (color != EquipmentPainting.Colors.Green)
     {
         if (color == EquipmentPainting.Colors.Orange)
         {
             this.PaintInOrange();
         }
     }
     else
     {
         this.PaintInGreen();
     }
 }
Exemplo n.º 2
0
 public void OnDeserialized()
 {
     EquipmentPainting.Colors color = this._color;
     if (color != EquipmentPainting.Colors.Green)
     {
         if (color == EquipmentPainting.Colors.Orange)
         {
             this.PaintInOrange();
         }
     }
     else
     {
         this.PaintInGreen();
     }
 }
Exemplo n.º 3
0
        public void PaintInOrange()
        {
            this._color = EquipmentPainting.Colors.Orange;
            Renderer[] renderers = this._renderers;
            for (int i = 0; i < renderers.Length; i++)
            {
                Renderer renderer = renderers[i];
                renderer.sharedMaterial = this._orangeMat;
            }
            Bloodify component = base.GetComponent <Bloodify>();

            if (component)
            {
                UnityEngine.Object.Destroy(component);
            }
        }