public void ApplyColor() { EquipmentPainting.Colors color = this._color; if (color != EquipmentPainting.Colors.Green) { if (color == EquipmentPainting.Colors.Orange) { this.PaintInOrange(); } } else { this.PaintInGreen(); } }
public void OnDeserialized() { EquipmentPainting.Colors color = this._color; if (color != EquipmentPainting.Colors.Green) { if (color == EquipmentPainting.Colors.Orange) { this.PaintInOrange(); } } else { this.PaintInGreen(); } }
public void PaintInOrange() { this._color = EquipmentPainting.Colors.Orange; Renderer[] renderers = this._renderers; for (int i = 0; i < renderers.Length; i++) { Renderer renderer = renderers[i]; renderer.sharedMaterial = this._orangeMat; } Bloodify component = base.GetComponent <Bloodify>(); if (component) { UnityEngine.Object.Destroy(component); } }