Exemplo n.º 1
0
    //接收到“装备->仓库”消息后做出的反应
    //public void mainInterface_Mode_Equipment_Storehouse()
    //{
    //    Debug.Log("Event_Main_PanelBottom:按键事件:装备->仓库");

    //    // 在Panel_Bottom载入仓库界面
    //    GameObject storehouseInterface = Resources.Load("Prefabs/MainInterface/Main_Equipment/Equipment_Storehouse") as GameObject;
    //    addInterface(storehouseInterface);
    //    GameRoot_Main.getSingleton<MessageManager_Equipment>().sendMessage_StorehouseOver();

    //    //currentInterface =
    //    //Debug.Log("mode_BattleInstance : " + mode_BattleInstance.transform.position);

    //}

    //接收到“装备Item 被点击”消息后做出的反应,显示装备详情界面
    public void showEquipmentInfo(EquipmentInfo_Manager.Mode mode, object equipment)
    {
        //Debug.Log("装备Item 被点击");
        GameObject equipmentInroInterface = Resources.Load("Prefabs/MainInterface/Main_Equipment/Interface_EquipmentInfor") as GameObject;

        EquipmentInfo_Manager manager = addInterface(equipmentInroInterface).GetComponent <EquipmentInfo_Manager>();

        manager.setMode(mode);
        manager.showEquipmentInfo(equipment);
    }
Exemplo n.º 2
0
 public EquipmentInfo_Mode_View(EquipmentInfo_Manager manager) : base(manager)
 {
 }
Exemplo n.º 3
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 public EquipmentInfo_Mode_ChangeEquipment(EquipmentInfo_Manager manager) : base(manager)
 {
 }
Exemplo n.º 4
0
 public EquipmentInfo_Mode(EquipmentInfo_Manager manager)
 {
     this.manager = manager;
 }