//接收到“装备->仓库”消息后做出的反应 //public void mainInterface_Mode_Equipment_Storehouse() //{ // Debug.Log("Event_Main_PanelBottom:按键事件:装备->仓库"); // // 在Panel_Bottom载入仓库界面 // GameObject storehouseInterface = Resources.Load("Prefabs/MainInterface/Main_Equipment/Equipment_Storehouse") as GameObject; // addInterface(storehouseInterface); // GameRoot_Main.getSingleton<MessageManager_Equipment>().sendMessage_StorehouseOver(); // //currentInterface = // //Debug.Log("mode_BattleInstance : " + mode_BattleInstance.transform.position); //} //接收到“装备Item 被点击”消息后做出的反应,显示装备详情界面 public void showEquipmentInfo(EquipmentInfo_Manager.Mode mode, object equipment) { //Debug.Log("装备Item 被点击"); GameObject equipmentInroInterface = Resources.Load("Prefabs/MainInterface/Main_Equipment/Interface_EquipmentInfor") as GameObject; EquipmentInfo_Manager manager = addInterface(equipmentInroInterface).GetComponent <EquipmentInfo_Manager>(); manager.setMode(mode); manager.showEquipmentInfo(equipment); }
public EquipmentInfo_Mode_View(EquipmentInfo_Manager manager) : base(manager) { }
public EquipmentInfo_Mode_ChangeEquipment(EquipmentInfo_Manager manager) : base(manager) { }
public EquipmentInfo_Mode(EquipmentInfo_Manager manager) { this.manager = manager; }