Exemplo n.º 1
0
 public ChargingEnemy_Move(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemplo n.º 2
0
 public EntityMoveState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Exemplo n.º 3
0
 public Archer_MoveState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Exemplo n.º 4
0
 public PatrolEnemy_Move(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, PatrolEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }