public ChargingEnemy_Move(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public EntityMoveState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public Archer_MoveState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public PatrolEnemy_Move(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityMoveStateSO stateData, PatrolEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this._enemy = enemy; }