public void Act() { if (entranced > 0 || stunned > 0 || next_skill == null || _am.CurrentType() == type) { EndTurn(); return; } _anim.SetTrigger("Act"); _as.Play(); next_skill.Use(_m, this); next_skill = null; acting = true; }
public void Act() { if (entranced > 0 || stunned > 0 || next_skill == null || _am.CurrentType() == type) { EndTurn(); return; } _anim.SetTrigger("Act"); _as.Play(); next_skill.Use(_m, this); next_skill = null; acting = true; }