Exemplo n.º 1
0
 void Start()
 {
     enemy  = GetComponentInParent <EnemySighting>();
     sph    = GetComponent <SphereCollider>();
     player = GameObject.FindGameObjectWithTag("Player");
     angle  = enemy.fieldOfViewAngle;
     weaponHolderAnimator = GameObject.Find("Weapon holder").GetComponent <Animator>();
 }
 void Awake()
 {
     // Set up the references.
     player        = GameObject.FindGameObjectWithTag("Player").transform;
     playerHealth  = player.GetComponent <PlayerHealth>();
     enemySighting = GetComponent <EnemySighting>();
     PlayerInRange = GetComponent <EnemyAttack>();
     //enemyHealth = GetComponent<EnemyHealth>();
     nav         = GetComponent <UnityEngine.AI.NavMeshAgent>();
     anim        = GetComponent <Animator>();
     playerFound = false;
 }