void Start() { enemy = GetComponentInParent <EnemySighting>(); sph = GetComponent <SphereCollider>(); player = GameObject.FindGameObjectWithTag("Player"); angle = enemy.fieldOfViewAngle; weaponHolderAnimator = GameObject.Find("Weapon holder").GetComponent <Animator>(); }
void Awake() { // Set up the references. player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <PlayerHealth>(); enemySighting = GetComponent <EnemySighting>(); PlayerInRange = GetComponent <EnemyAttack>(); //enemyHealth = GetComponent<EnemyHealth>(); nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); anim = GetComponent <Animator>(); playerFound = false; }