Exemplo n.º 1
0
    void HandleAttacking(bool isAttackingPlayer)
    {
        if (enemyAnimator.IsAttackFrame())
        {
            if (isAttackingPlayer)
            {
                SpawnAttackProjectile();
            }
            else
            {
                gameManager.DamageObjective(enemyWeapon.GetComponent <EnemyWeapon>().damage);
            }

            enemyState = EnemyState.Idle;
        }
    }