Exemplo n.º 1
0
    public void RunUpdate()
    {
        float distance = Vector3.Distance(_target.position, transform.position);

        if (_enemyModel.CurrentHealth > 0) //(!_anim.GetBool("isDie"))
        {
            if (distance <= _enemyView.GetStoppingDistance())
            {
                _enemyView.FaceTarget(_target.position);
                _enemyView.SetIsStopped(true);
                if (_enemyAnimation.AttackAnimation())
                {
                    _enemyModel.Fire(_target.position + (Vector3.up * 2f));
                }
                //_enemyAnimation.AttackAnimation(ref _anim, _enemyModel.firePoint, _target, );
            }
            else if (distance <= _enemyModel.lookRadius)
            {
                _enemyView.SetDestination(_target.position);
                _enemyView.SetIsStopped(false);
                _enemyAnimation.WalkAnimation();
            }
            else if (_enemyAnimation.IsIdleAniamtion())
            {
                _enemyView.SetIsStopped(true);
                _enemyAnimation.IdleAnimation();
            }
        }
        else if (_enemyAnimation.DieAnimationEnd())
        {
            GameObject loot = Resources.Load("Prefabs/Loot/Loot", typeof(GameObject)) as GameObject;
            Instantiate(loot, this.transform.position, this.transform.rotation, null);
            Destroy(gameObject);
        }
        else if (_alive)//animacja śmierci nie odpali soię więcej niż raz
        {
            Die();
        }
        else if (_enemyModel.isBoss)
        {
            _enemyModel.text.text = "You save sthe World, congratulation!";
            _enemyModel.gameOverSreen.GetComponent <Image>().color = new Color(0.4f, 0.6f, 0.8f);
            _enemyModel.text.color = new Color(0.6f, 0.8f, 0.4f);
            _enemyModel.gameOverSreen.SetActive(true);
        }
    }