public override void Start()
 {
     enemyStats = GetComponent <EnemyAttributes> ();
     master     = GetComponent <EnemyAIMaster> ();
     setProjectile(projectile);
     started = true;
 }
Exemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     EnemyStats = GetComponent <EnemyAttributes> ();
     //EnemyMove = GetComponent<EnemyMovement> ();
     EnemyRigid = GetComponent <Rigidbody2D> ();
     master     = GetComponent <EnemyAIMaster> ();
     //projSpawner = GetComponent<EnemyProjectileSpawner> ();
 }
Exemplo n.º 3
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 // Use this for initialization
 void Start()
 {
     _motor = GetComponent<PlatformerMotor2D>();
     _eMaster = GetComponent<EnemyAIMaster>();
     _animator = GetComponent<Animator>();
     EH = GetComponent<EnemyHealth>();
     _pMaster = _eMaster._pMaster;
 }
Exemplo n.º 4
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 void Start()
 {
     EAIM = GetComponent<EnemyAIMaster>();
     target = EAIM.target;
     _hero = EAIM._hero;
 }
Exemplo n.º 5
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    // Use this for initialization
    void Start()
    {
        EAIM = GetComponent<EnemyAIMaster>();
        _anim = GetComponent<EnemyAIAnimator>();
        target = EAIM.target;
        _hero = EAIM._hero;

        InIt();
    }
Exemplo n.º 6
0
    //public bool flipOnSwitch = false;

    void Start()
    {
        enemyRigid = gameObject.GetComponent <Rigidbody2D> ();
        master     = GetComponent <EnemyAIMaster> ();
        sStart();
    }