public override void Start() { enemyStats = GetComponent <EnemyAttributes> (); master = GetComponent <EnemyAIMaster> (); setProjectile(projectile); started = true; }
// Use this for initialization void Start() { EnemyStats = GetComponent <EnemyAttributes> (); //EnemyMove = GetComponent<EnemyMovement> (); EnemyRigid = GetComponent <Rigidbody2D> (); master = GetComponent <EnemyAIMaster> (); //projSpawner = GetComponent<EnemyProjectileSpawner> (); }
// Use this for initialization void Start() { _motor = GetComponent<PlatformerMotor2D>(); _eMaster = GetComponent<EnemyAIMaster>(); _animator = GetComponent<Animator>(); EH = GetComponent<EnemyHealth>(); _pMaster = _eMaster._pMaster; }
void Start() { EAIM = GetComponent<EnemyAIMaster>(); target = EAIM.target; _hero = EAIM._hero; }
// Use this for initialization void Start() { EAIM = GetComponent<EnemyAIMaster>(); _anim = GetComponent<EnemyAIAnimator>(); target = EAIM.target; _hero = EAIM._hero; InIt(); }
//public bool flipOnSwitch = false; void Start() { enemyRigid = gameObject.GetComponent <Rigidbody2D> (); master = GetComponent <EnemyAIMaster> (); sStart(); }