public E5_IdleState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_IdleState stateData, Enemy5 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
void Start() { rid = GetComponent <Rigidbody2D>(); en = Enemy5.GetComponent <Enemy5>(); }