예제 #1
0
 public E5_IdleState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_IdleState stateData, Enemy5 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
예제 #2
0
 void Start()
 {
     rid = GetComponent <Rigidbody2D>();
     en  = Enemy5.GetComponent <Enemy5>();
 }