Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (timer > spawnInterval)
     {
         /*
          * GameObject enemy = getEnemy(0);
          * enemy.transform.position = spawnLocation;
          */
         for (int i = 0; i < spawnLocations.Length; ++i)
         {
             Enemy1 enemy = getEnemy(1).GetComponent <Enemy1>();
             enemy.transform.position = spawnLocations[i];
             enemy.positions          = movementPositions[i];
             enemy.initialize();
         }
         timer = 0;
     }
     else
     {
         timer += Time.deltaTime;
     }
 }