Exemplo n.º 1
0
    private void Attacc()
    {
        animator.SetFloat("Velocity", 0);
        if (!canattacc)
        {
            enemy.Animator.SetBool("Attack1", false);

            punchendtimer += Time.smoothDeltaTime;
            if (punchendtimer > 0.05f)
            {
                enemy.enemy_punch.enabled = false;
            }
        }

        attaccTimer += Time.deltaTime;
        if (attaccTimer >= difficultyUtils.attaccCooldown)
        {
            canattacc   = true;
            attaccTimer = 0;
        }

        if (canattacc)
        {
            animator.SetFloat("Velocity", 0);
            canattacc = false;
            enemy.Animator.SetBool("Attack1", true);
            //attack code punch
            enemy.enemy_punch.enabled = true;
            punchendtimer             = 0f;

            //move a lil forward, remove if not necessary
            enemy.transform.Translate(enemy.GetDirection() * Enemy1.MoveUnitsPerSecond * Time.deltaTime * 0.1f);
        }
    }