// Use this for initialization void Start() { if (GameObject.Find("Player") != null) { playerController = GameObject.Find("Player").GetComponent <PlayerController> (); } if (!LastScene) { fader = GameObject.Find("Cover").GetComponent <SceneFader> (); } if (LastScene) { eFader = FindObjectOfType <EndFader> (); } if (textFile != null) { textLines = (textFile.text.Split('\n')); } if (endAtLine == 0) { endAtLine = textLines.Length - 1; } isTalking = true; useFader = true; }
private void Awake() { if (instance != null) { Destroy(this); return; } instance = this; }