public void Config(GameObject gm, float y)
 {
     _scoreMananger      = gm.GetComponent <ScoreMananger_script>();
     _effectManager      = _scoreMananger.EffectManager;
     _rigidbody          = GetComponent <Rigidbody2D>();
     _rigidbody.bodyType = RigidbodyType2D.Dynamic;
     _dropHeigh          = y;
     StartCoroutine("RemoveObject");
 }