public void Config(GameObject gm, float y) { _scoreMananger = gm.GetComponent <ScoreMananger_script>(); _effectManager = _scoreMananger.EffectManager; _rigidbody = GetComponent <Rigidbody2D>(); _rigidbody.bodyType = RigidbodyType2D.Dynamic; _dropHeigh = y; StartCoroutine("RemoveObject"); }