void OnEffectSpawn(GameObject obj) { DestroyEffect(); if (m_EndAction) { GameObject.Destroy(obj); return; } m_EffectObj = obj; m_EffectHelper = obj.GetComponent <EffectLateupdateHelperEX_Part1>(); UpdateEffect(); }
void Awake() { m_Part1 = GetComponent <EffectLateupdateHelperEX_Part1>(); }