void OnEffectSpawn(GameObject obj)
        {
            DestroyEffect();

            if (m_EndAction)
            {
                GameObject.Destroy(obj);
                return;
            }

            m_EffectObj    = obj;
            m_EffectHelper = obj.GetComponent <EffectLateupdateHelperEX_Part1>();
            UpdateEffect();
        }
 void Awake()
 {
     m_Part1 = GetComponent <EffectLateupdateHelperEX_Part1>();
 }