protected void EarthView_World_Graphic_CShadowCameraSetup_getShadowCamera_void_CSceneManager_CCamera_CViewport_CLight_CCamera_ev_size_t_Function(IntPtr sm, IntPtr cam, IntPtr vp, IntPtr light, IntPtr texCam, ulong iteration) { EarthView.World.Graphic.SceneManager csobj_sm = new EarthView.World.Graphic.SceneManager(CreatedWhenConstruct.CWC_NotToCreate); csobj_sm.BindNativeObject(sm, "CSceneManager"); csobj_sm.Delegate = true; IClassFactory csobj_smClassFactory = GlobalClassFactoryMap.Get(csobj_sm.GetCppInstanceTypeName()); if (csobj_smClassFactory != null) { csobj_sm.Delegate = true; csobj_sm = csobj_smClassFactory.Create() as EarthView.World.Graphic.SceneManager; csobj_sm.BindNativeObject(sm, "CSceneManager"); csobj_sm.Delegate = true; } EarthView.World.Graphic.Camera csobj_cam = new EarthView.World.Graphic.Camera(CreatedWhenConstruct.CWC_NotToCreate); csobj_cam.BindNativeObject(cam, "CCamera"); csobj_cam.Delegate = true; IClassFactory csobj_camClassFactory = GlobalClassFactoryMap.Get(csobj_cam.GetCppInstanceTypeName()); if (csobj_camClassFactory != null) { csobj_cam.Delegate = true; csobj_cam = csobj_camClassFactory.Create() as EarthView.World.Graphic.Camera; csobj_cam.BindNativeObject(cam, "CCamera"); csobj_cam.Delegate = true; } EarthView.World.Graphic.Viewport csobj_vp = new EarthView.World.Graphic.Viewport(CreatedWhenConstruct.CWC_NotToCreate); csobj_vp.BindNativeObject(vp, "CViewport"); csobj_vp.Delegate = true; IClassFactory csobj_vpClassFactory = GlobalClassFactoryMap.Get(csobj_vp.GetCppInstanceTypeName()); if (csobj_vpClassFactory != null) { csobj_vp.Delegate = true; csobj_vp = csobj_vpClassFactory.Create() as EarthView.World.Graphic.Viewport; csobj_vp.BindNativeObject(vp, "CViewport"); csobj_vp.Delegate = true; } EarthView.World.Graphic.Light csobj_light = new EarthView.World.Graphic.Light(CreatedWhenConstruct.CWC_NotToCreate); csobj_light.BindNativeObject(light, "CLight"); csobj_light.Delegate = true; IClassFactory csobj_lightClassFactory = GlobalClassFactoryMap.Get(csobj_light.GetCppInstanceTypeName()); if (csobj_lightClassFactory != null) { csobj_light.Delegate = true; csobj_light = csobj_lightClassFactory.Create() as EarthView.World.Graphic.Light; csobj_light.BindNativeObject(light, "CLight"); csobj_light.Delegate = true; } EarthView.World.Graphic.Camera csobj_texCam = new EarthView.World.Graphic.Camera(CreatedWhenConstruct.CWC_NotToCreate); csobj_texCam.BindNativeObject(texCam, "CCamera"); csobj_texCam.Delegate = true; IClassFactory csobj_texCamClassFactory = GlobalClassFactoryMap.Get(csobj_texCam.GetCppInstanceTypeName()); if (csobj_texCamClassFactory != null) { csobj_texCam.Delegate = true; csobj_texCam = csobj_texCamClassFactory.Create() as EarthView.World.Graphic.Camera; csobj_texCam.BindNativeObject(texCam, "CCamera"); csobj_texCam.Delegate = true; } GetShadowCamera(csobj_sm, csobj_cam, csobj_vp, csobj_light, csobj_texCam, iteration); }
public override void ShadowTextureReceiverPreViewProj(EarthView.World.Graphic.Light light, EarthView.World.Graphic.Frustum frustum) { base.ShadowTextureReceiverPreViewProj_NoVirtual(light, frustum); }
//// CFunction to implement -- must set the shadow camera properties /// <summary> /// 摄像机阴影类默认函数 /// </summary> /// <param name="sm"></param> /// <param name="cam"></param> /// <param name="vp"></param> /// <param name="light"></param> /// <param name="texCam"></param> /// <param name="iteration"></param> /// <returns></returns> public virtual void GetShadowCamera_NoVirtual(EarthView.World.Graphic.SceneManager sm, EarthView.World.Graphic.Camera cam, EarthView.World.Graphic.Viewport vp, EarthView.World.Graphic.Light light, EarthView.World.Graphic.Camera texCam, ulong iteration) { EarthView_World_Graphic_CShadowCameraSetup_getShadowCamera_void_CSceneManager_CCamera_CViewport_CLight_CCamera_ev_size_t_NoVirtual(this.NativeObject, object.Equals(sm, null) ? IntPtr.Zero : sm.NativeObject, object.Equals(cam, null) ? IntPtr.Zero : cam.NativeObject, object.Equals(vp, null) ? IntPtr.Zero : vp.NativeObject, object.Equals(light, null) ? IntPtr.Zero : light.NativeObject, object.Equals(texCam, null) ? IntPtr.Zero : texCam.NativeObject, iteration); }
public override void ShadowTextureCasterPreViewProj(EarthView.World.Graphic.Light light, EarthView.World.Graphic.Camera camera, ulong iteration) { base.ShadowTextureCasterPreViewProj_NoVirtual(light, camera, iteration); }