public override void OnClick_Buttons(EUIInput eButtonName) { switch (eButtonName) { case EUIInput.Button_Close: CManagerUIShared_UGUI.instance.DoShowHide_Panel(CManagerUIShared_UGUI.EFrame.CUIPopupShared_DebugConsole_UGUI, false); break; } }
public override void OnButtons_Click(EUIInput eButtonName) { switch (eButtonName) { case EUIInput.Button_Close: CManagerUIShared_UGUI.instance.DoShowHide_Panel(CManagerUIShared_UGUI.EFrame.CUIPopupShared_DebugConsole_UGUI, false); break; case EUIInput.Button_ScrollUp: _pScrollView.verticalNormalizedPosition += 0.1f; break; case EUIInput.Button_ScrollUp_Double: _pScrollView.verticalNormalizedPosition += 0.3f; break; case EUIInput.Button_ScrollDown: _pScrollView.verticalNormalizedPosition -= 0.1f; break; case EUIInput.Button_ScrollDown_Double: _pScrollView.verticalNormalizedPosition -= 0.3f; break; } }
public override void OnButtons_Click(EUIInput eButtonName) { switch (eButtonName) { case EUIInput.Button_SetTimeScale: float fTimeScale; if (float.TryParse(_pInput_TimeScale.text, out fTimeScale)) { Time.timeScale = fTimeScale; } else { _pInput_TimeScale.text = Time.timeScale.ToString(); } break; } }
// ========================================================================== // /* public - [Do] Function * 외부 객체가 호출 */ /* public - [Event] Function * 프랜드 객체가 호출 */ public override void OnButtons_Press_And_Hold(EUIInput eButtonName, bool bPress) { base.OnButtons_Press_And_Hold(eButtonName, bPress); _vecPos_DragStart = GetInputPos(); }