コード例 #1
0
 public override void OnClick_Buttons(EUIInput eButtonName)
 {
     switch (eButtonName)
     {
     case EUIInput.Button_Close:
         CManagerUIShared_UGUI.instance.DoShowHide_Panel(CManagerUIShared_UGUI.EFrame.CUIPopupShared_DebugConsole_UGUI, false);
         break;
     }
 }
コード例 #2
0
    public override void OnButtons_Click(EUIInput eButtonName)
    {
        switch (eButtonName)
        {
        case EUIInput.Button_Close:
            CManagerUIShared_UGUI.instance.DoShowHide_Panel(CManagerUIShared_UGUI.EFrame.CUIPopupShared_DebugConsole_UGUI, false);
            break;

        case EUIInput.Button_ScrollUp:          _pScrollView.verticalNormalizedPosition += 0.1f; break;

        case EUIInput.Button_ScrollUp_Double:   _pScrollView.verticalNormalizedPosition += 0.3f; break;

        case EUIInput.Button_ScrollDown:        _pScrollView.verticalNormalizedPosition -= 0.1f; break;

        case EUIInput.Button_ScrollDown_Double: _pScrollView.verticalNormalizedPosition -= 0.3f; break;
        }
    }
コード例 #3
0
    public override void OnButtons_Click(EUIInput eButtonName)
    {
        switch (eButtonName)
        {
        case EUIInput.Button_SetTimeScale:

            float fTimeScale;
            if (float.TryParse(_pInput_TimeScale.text, out fTimeScale))
            {
                Time.timeScale = fTimeScale;
            }
            else
            {
                _pInput_TimeScale.text = Time.timeScale.ToString();
            }

            break;
        }
    }
コード例 #4
0
    // ========================================================================== //

    /* public - [Do] Function
     * 외부 객체가 호출                         */

    /* public - [Event] Function
     * 프랜드 객체가 호출                       */

    public override void OnButtons_Press_And_Hold(EUIInput eButtonName, bool bPress)
    {
        base.OnButtons_Press_And_Hold(eButtonName, bPress);

        _vecPos_DragStart = GetInputPos();
    }