Exemplo n.º 1
0
/// <summary>
/// Get world-space socket transform.
/// @param InSocketName Name of the socket or the bone to get the transform
/// @return Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
/// </summary>
        public FTransform GetSocketTransform(string InSocketName, ERelativeTransformSpace TransformSpace = ERelativeTransformSpace.RTS_World)
        {
            CheckIsValid();
            FTransform ___ret = GetSocketTransform(_this.Get(), InSocketName, (int)TransformSpace);

            return(___ret);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Get world-space socket transform.
 /// @param InSocketName Name of the socket or the bone to get the transform
 /// @return Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
 /// </summary>
 public extern virtual FTransform GetSocketTransform(FName InSocketName, ERelativeTransformSpace TransformSpace = ERelativeTransformSpace.RTS_World);