/// <summary> /// Get world-space socket transform. /// @param InSocketName Name of the socket or the bone to get the transform /// @return Socket transform in world space if socket if found. Otherwise it will return component's transform in world space. /// </summary> public FTransform GetSocketTransform(string InSocketName, ERelativeTransformSpace TransformSpace = ERelativeTransformSpace.RTS_World) { CheckIsValid(); FTransform ___ret = GetSocketTransform(_this.Get(), InSocketName, (int)TransformSpace); return(___ret); }
/// <summary> /// Get world-space socket transform. /// @param InSocketName Name of the socket or the bone to get the transform /// @return Socket transform in world space if socket if found. Otherwise it will return component's transform in world space. /// </summary> public extern virtual FTransform GetSocketTransform(FName InSocketName, ERelativeTransformSpace TransformSpace = ERelativeTransformSpace.RTS_World);