/// <summary>Add an object type for this radial force to affect</summary> public extern virtual void AddObjectTypeToAffect(EObjectTypeQuery ObjectType);
/// <summary>Remove an object type that is affected by this radial force</summary> public extern virtual void RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType);
/// <summary>Add an object type for this radial force to affect</summary> public void AddObjectTypeToAffect(EObjectTypeQuery ObjectType) { CheckIsValid(); AddObjectTypeToAffect(_this.Get(), (int)ObjectType); }
/// <summary> /// Convert an object type to a collision channel. /// </summary> public static ECollisionChannel ConvertToCollisionChannel(EObjectTypeQuery objectType) { return((ECollisionChannel)Native_UEngineTypes.ConvertToCollisionChannelFromObject((int)objectType)); }
/// <summary> /// <para>Convert an object type to a collision channel. </para> /// </summary> public ECollisionChannel ConvertToCollisionChannel(EObjectTypeQuery objectType) => (ECollisionChannel)E_UEngineTypes_ConvertToCollisionChannel_o1(this, (byte)objectType);