/// <summary>Add an object type for this radial force to affect</summary>
 public extern virtual void AddObjectTypeToAffect(EObjectTypeQuery ObjectType);
 /// <summary>Remove an object type that is affected by this radial force</summary>
 public extern virtual void RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType);
Beispiel #3
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 /// <summary>Add an object type for this radial force to affect</summary>
 public void AddObjectTypeToAffect(EObjectTypeQuery ObjectType)
 {
     CheckIsValid();
     AddObjectTypeToAffect(_this.Get(), (int)ObjectType);
 }
Beispiel #4
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 /// <summary>
 /// Convert an object type to a collision channel.
 /// </summary>
 public static ECollisionChannel ConvertToCollisionChannel(EObjectTypeQuery objectType)
 {
     return((ECollisionChannel)Native_UEngineTypes.ConvertToCollisionChannelFromObject((int)objectType));
 }
Beispiel #5
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 /// <summary>
 /// <para>Convert an object type to a collision channel. </para>
 /// </summary>
 public ECollisionChannel ConvertToCollisionChannel(EObjectTypeQuery objectType)
 => (ECollisionChannel)E_UEngineTypes_ConvertToCollisionChannel_o1(this, (byte)objectType);