static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); ENV_TYPE o = (ENV_TYPE)arg0; ToLua.Push(L, o); return(1); }
static int set_PRO_ENV(IntPtr L) { try { ENV_TYPE arg0 = (ENV_TYPE)ToLua.CheckObject(L, 2, typeof(ENV_TYPE)); GameConst.PRO_ENV = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Push(IntPtr L, ENV_TYPE arg) { ToLua.Push(L, arg); }