Beispiel #1
0
    static int IntToEnum(IntPtr L)
    {
        int      arg0 = (int)LuaDLL.lua_tonumber(L, 1);
        ENV_TYPE o    = (ENV_TYPE)arg0;

        ToLua.Push(L, o);
        return(1);
    }
Beispiel #2
0
 static int set_PRO_ENV(IntPtr L)
 {
     try
     {
         ENV_TYPE arg0 = (ENV_TYPE)ToLua.CheckObject(L, 2, typeof(ENV_TYPE));
         GameConst.PRO_ENV = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #3
0
 static void Push(IntPtr L, ENV_TYPE arg)
 {
     ToLua.Push(L, arg);
 }