Exemplo n.º 1
0
    public static float UNIT_DISAPPEAR_SPEED(EModeSpeed speed)
    {
        switch (speed)
        {
        case EModeSpeed.Fast: return(CONST_FAST_UNIT_DISAPPEAR_SPEED);

        case EModeSpeed.Slow: return(CONST_SLOW_UNIT_DISAPPEAR_SPEED);
        }
        return(CONST_NORMAL_UNIT_DISAPPEAR_SPEED);
    }
Exemplo n.º 2
0
    public static int SHOW_TALK_UI_FADE_TIME(EModeSpeed modeSpeed)
    {
        switch (modeSpeed)
        {
        case EModeSpeed.Normal:
            return(10);

        case EModeSpeed.Fast:
            return(20);

        case EModeSpeed.Slow:
            return(6);
        }
        return(10);
    }
Exemplo n.º 3
0
    public static float SHOW_TEXT_TYPE_TIME(EModeSpeed speed)
    {
        switch (speed)
        {
        case EModeSpeed.Normal:
            return(0.08f);

        case EModeSpeed.Fast:
            return(0.04f);

        case EModeSpeed.Slow:
            return(0.12f);
        }
        return(0.08f);
    }