public static float UNIT_DISAPPEAR_SPEED(EModeSpeed speed) { switch (speed) { case EModeSpeed.Fast: return(CONST_FAST_UNIT_DISAPPEAR_SPEED); case EModeSpeed.Slow: return(CONST_SLOW_UNIT_DISAPPEAR_SPEED); } return(CONST_NORMAL_UNIT_DISAPPEAR_SPEED); }
public static int SHOW_TALK_UI_FADE_TIME(EModeSpeed modeSpeed) { switch (modeSpeed) { case EModeSpeed.Normal: return(10); case EModeSpeed.Fast: return(20); case EModeSpeed.Slow: return(6); } return(10); }
public static float SHOW_TEXT_TYPE_TIME(EModeSpeed speed) { switch (speed) { case EModeSpeed.Normal: return(0.08f); case EModeSpeed.Fast: return(0.04f); case EModeSpeed.Slow: return(0.12f); } return(0.08f); }