Exemplo n.º 1
0
            internal static unsafe AutomationScreenshotOptions Invoke(EComparisonTolerance Tolerance, float Delay)
            {
                long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L };
                byte *b = (byte *)p;

                *(b + 0)            = (byte)Tolerance;
                *((float *)(b + 4)) = Delay;
                Main.GetProcessEvent(AutomationBlueprintFunctionLibrary.DefaultObject, GetDefaultScreenshotOptionsForGameplay_ptr, new IntPtr(p));;
                return(*((AutomationScreenshotOptions *)(b + 8)));
            }
        }
 ///<summary>Get Default Screenshot Options for Rendering</summary>
 public static AutomationScreenshotOptions GetDefaultScreenshotOptionsForRendering(EComparisonTolerance Tolerance, float Delay) =>
 AutomationBlueprintFunctionLibrary_methods.GetDefaultScreenshotOptionsForRendering_method.Invoke(Tolerance, Delay);