internal static unsafe AutomationScreenshotOptions Invoke(EComparisonTolerance Tolerance, float Delay) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *(b + 0) = (byte)Tolerance; *((float *)(b + 4)) = Delay; Main.GetProcessEvent(AutomationBlueprintFunctionLibrary.DefaultObject, GetDefaultScreenshotOptionsForGameplay_ptr, new IntPtr(p));; return(*((AutomationScreenshotOptions *)(b + 8))); } }
///<summary>Get Default Screenshot Options for Rendering</summary> public static AutomationScreenshotOptions GetDefaultScreenshotOptionsForRendering(EComparisonTolerance Tolerance, float Delay) => AutomationBlueprintFunctionLibrary_methods.GetDefaultScreenshotOptionsForRendering_method.Invoke(Tolerance, Delay);