public void StartJoystickCalibration()
        {
            //Debug.Log("StartJoystickCalibration()");

            droneRacerArm = DroneRacerArm.FindDroneRacerArm();

            inputMap = InputMap.Load(InputMapName.JoystickInputMap);

            if (inputMap == null)
            {
                inputMap = new InputMap();
            }
            else
            {
                UpdateUi();
            }

            DisableStepDialogs();

            joystickCalibrationSteps.gameObject.SetActive(true);

            currentStep = Step.None;

            StartCalibrateYaw();
        }