public void StartJoystickCalibration()
        {
            //Debug.Log("StartJoystickCalibration()");

            droneRacerArm = DroneRacerArm.FindDroneRacerArm();

            inputMap = InputMap.Load(InputMapName.JoystickInputMap);

            if (inputMap == null)
            {
                inputMap = new InputMap();
            }
            else
            {
                UpdateUi();
            }

            DisableStepDialogs();

            joystickCalibrationSteps.gameObject.SetActive(true);

            currentStep = Step.None;

            StartCalibrateYaw();
        }
Exemplo n.º 2
0
        IEnumerator InvokeInit()
        {
            GameObject airGatesGO = null;

            while (airGatesGO == null)
            {
                airGatesGO = GameObject.Find(Constants.AirGatesName);
                yield return(null);
            }

            airGates.Clear();

            foreach (Transform child in airGatesGO.transform)
            {
                //Debug.Log("Adding air gate " + child.gameObject.name);

                airGates.Add(child.gameObject.GetComponent <AirGate>());

                yield return(null);
            }

            SetAirGateNumbers();

            yield return(null);

            SetAllAirGatesNone();

            droneRacer = null;

            while (droneRacer == null)
            {
                droneRacer = Controller.DroneRacer.FindDroneRacer();
                yield return(null);
            }

            droneRacer.RaceStatus = RaceStatus.None;

            droneRacerArm = droneRacer.GetComponent <DroneRacerArm>();

            InitLocalRaceData();

            raceManagerIsReady = true;

            initializing = false;
        }