protected void UsingBeacon() { if (Channeling(ItemList.DistressBeacon, PlayerActions.UseBeacon) == PlayerActions.UseBeacon) { DistressBeacon ai = (DistressBeacon)(this.GetPlayerData().GetInventory()[Global.ItemNames[ItemList.DistressBeacon]]); ai.BuildStructure(ItemList.DistressBeacon, this.GetPlayerData()); } }
public DistressBeacon(DistressBeacon t) : base(t) { prefab = Resources.Load("Prefabs/DistressBeacon"); }